![]() Many elements of the design just don’t stand up to my memory of the first game. And it wasn’t just that I was playing on a harder difficulty, either. The dreaded asteroid shooting segment from the first Dead Space that comes dangerously close to ruining the whole game!ĭead Space 2 just doesn’t maintain that feeling of rightness. Everything about it just felt so right – except that asteroid shooter segment – that part blew big time. ![]() And the boot stomp! Oh, the boot stomp!ĭead Space hit a gaming sweet spot for me that would be very difficult to improve upon in a sequel. ![]() On top of that, every one of the improvised engineering tools that were offered as weapons kicked ass (only, ironically, the military pulse rifle felt weak). The concept of dismembering enemies to kill them was novel and added a unique dynamic to the otherwise stale shooter formula. And the space setting made the clunkiness of the character's movements actually work thematically - even though he still performed better than the characters from Resident Evil 4 and 5 anyway! Other than the artificial gravity, the Ishimura seemed like something you might see on a Science Channel special about hypothetical space mining craft The layout and organization of the ship just made sense, and the use of holographic displays as the game’s HUD and interface was brilliant design. The attention to detail was astounding, and the Ishimura just felt so functional! Like a real spaceship. The first Dead Space game perfectly captured the feel of the classic science fiction horror film Alien, but with a bit more action. In hindsight, GTA IV was probably better. Of course, part of that was because I was actually able to finish Dead Space by the end of the year, and Grand Theft Auto took longer. And Dead Space ended up being my favorite game of that year. I think it was released in the same year as Grand Theft Auto IV and Metal Gear Solid 4. The first Dead Space really impressed me. So I feel more free to go deeper into the analysis and talk about the tings that I can’t talk about if I’m afraid of ruining a surprise. I don’t feel as much pressure to avoid spoilers because I know everybody who cares enough has already played it. I really like reviewing stuff long after it’s been released. But about halfway through, it started becoming frustratingly hard and never evened out. For the first few chapters, that worked fairly well. I was hoping that on a harder difficulty, Dead Space 2 would force me to be creative on my feet and have to use some of the cooler abilities like kinesis, stasis, and the environment. I did this because the first Dead Space game was kind of easy (except for the stupid asteroid-shooting part), and I was able to coast through most of it with just the Plasma Cutter and Line Gun. I wasn’t able to finish it until recently because of technical difficulties with my PS3, and then Dead Space 2 got pushed back behind other games.ĭisclaimer 2: I played this game on the “Survivalist” (hard) setting. Dead Space 2 has been available since October of last year (give or take). Disclaimer: This review is very outdated.
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